# Service nobility sale
NoblessSellEnabled = False
NoblessSellPrice = 1000
NoblessSellItem = 4037
NoblessLevelForSell=76
# Can sell a Nobles status without checking on the subclass
NoblessSellWithoutSubClass = false
# The item of giving the status of a nobles
ItemNoblessSellEnabled = False <<<<<<< true
ItemNoblessSellItemId = ITEM ID
# Can sell a Nobles status without checking on the subclass
ItemNoblessSellWithoutSubClass = False
ItemNoblessLevelForSell = 76
# Adding a subclass for a custom item price. Disabled by default.
# You can specify multiple items and quantities separated by commas. The number of fields must match
# AltSubClassForCustomItemId = 4037, 57 <<<<<<< ITEM ID
# AltSubClassForCustomItemCount = 100, 10 <<<<<<< ITEM ID
# Also, you must describe the name of the items that will be charged in data/stings/strings_en.properties in string l2p.gameserver.model.instances.L2VillageMasterInstance.SubClassPriceForCustomItem=
AltAllowSubClassForCustomItem = False <<<<<<<
AltSubClassForCustomItemId = 4037 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
AltSubClassForCustomItemCount = 100<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
it's like an idea or dizer or a script