Update Rev.13311

Deazer

Head Developer
Staff member
  • Add PC Bang points and Clan Rep to capsule items. PCBang id -200, CRP id -100
  • Correct AI for Karul Bugbear
  • Second for Time Util
  • Correction of display of expiring time for Autofarm
  • Bonus points when calculating the Nobles Gatepass reward for a previous hero are calculated once until he takes the Hero again
  • Add no ride zone https://lucera2.com/threads/how-to-add-no-ride-no-fly-zone.4351/
  • Переделан порядок слотов шапок. Первый раз придётся пристегнуть руками для корректного отображения
  • Correction for CtF Afk protection
  • Correction of display of two table caps when selecting a player
  • Cosmetic for Character Selection
  • Correction for Evasion
  • Move to config Slot Final limit
  • Correct PvP Event Buff time mod
  • Correct issuance of Hero skills from the XML for admin command and for cursed weapons
  • Correction and cosmetics to change the color of the name and title
  • Correction for CharRecommendationService
  • Unhardcode Html button from Npc Class Master and Command Class Master
  • Redesigned selection for participation in Olympiad battles
  • lil correct Flying Santa AI
  • Correction of HP calculators for Bosses, Mobs, Epic. On the official server it is static and does not depend on CON and level. Verified
  • Don't forget to return NpcMaxHpModifier = 1.58 EpicBossMaxHpModifier = 1.58 RaidBossMaxHpModifier = 1.58
  • The system for limiting game windows has been reworked. Cleaned out old and illogical code
  • Added the ability to specify Snowman spawn points for the Event yourself
  • Time modifier for buffs in PvP events
  • The calculation of stats for NPCs, mobs, doors and Raids, Grand Bosses from the main calculators has been rewritten.All base (con/dex/int etc) stats and modifiers are now applied
  • One more correction for SavingSnowman event
  • Unhardcoded weakness wepon for Thomas D. Turkey
  • Impl New Year event aka Saving Snowman. DON'T FORGET TO ADD NEW NPC MODELS TO THE GAME CLIENT
  • Added an option for enchant skills that does not reset the skill level if it fails. Example: <enchant level="3" skillLvl="103" exp="5850000" sp="585000" chances="1 1 1 1 1" resetOnFailure="false"/>
  • Lil correct for Starting Premium
  • Rework lethal. full lethal cannot kill the player - leaves only 1 HP.
  • Trait also recalculated in formulas for physical and magic skills
  • Starting Premium has been rewritten
  • Added forgotten strings
  • Rework relation
  • Extra Reward correction
 
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