Skill Rage

StajireK

Vagabond
Hello, i would like to ask, where is possible to configure which weapons are required for using skill.

Now if destroyer take Dagger, Rage skill looks like its not possible to use (But you actually can use that skill)

1665872952128.png

I found some information about that on Server side, but wasnt able to find anything about it on Client side.
<!--
skill_begin skill_name=[s_rage1] skill_id=94 level=1 operate_type=A2 magic_level=24 effect={{p_avoid;{all};-3;diff};{p_physical_defence;{all};-20;per};{p_physical_attack;{all};20;per};{p_physical_attack;{sword;blunt;pole};21;per};{p_2h_sword_bonus;7;per;2;diff};{p_2h_blunt_bonus;7;per;2;diff}} is_magic=0 mp_consume2=11 cast_range=-1 effective_range=-1 skill_hit_time=1.5 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=300 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=90 abnormal_lv=1 abnormal_type=pa_up_special attribute=attr_none effect_point=235 target_type=self affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end
skill_begin skill_name=[s_rage2] skill_id=94 level=2 operate_type=A2 magic_level=55 effect={{p_avoid;{all};-3;diff};{p_physical_defence;{all};-20;per};{p_physical_attack;{all};20;per};{p_physical_attack;{sword;blunt;pole};29;per};{p_2h_sword_bonus;6;per;4;diff};{p_2h_blunt_bonus;6;per;4;diff}} is_magic=0 mp_consume2=25 cast_range=-1 effective_range=-1 skill_hit_time=1.5 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=300 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=90 abnormal_lv=2 abnormal_type=pa_up_special attribute=attr_none effect_point=523 target_type=self affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end
-->
 
Hello, i would like to ask, where is possible to configure which weapons are required for using skill.

Now if destroyer take Dagger, Rage skill looks like its not possible to use (But you actually can use that skill)

View attachment 1679

I found some information about that on Server side, but wasnt able to find anything about it on Client side.
<!--
skill_begin skill_name=[s_rage1] skill_id=94 level=1 operate_type=A2 magic_level=24 effect={{p_avoid;{all};-3;diff};{p_physical_defence;{all};-20;per};{p_physical_attack;{all};20;per};{p_physical_attack;{sword;blunt;pole};21;per};{p_2h_sword_bonus;7;per;2;diff};{p_2h_blunt_bonus;7;per;2;diff}} is_magic=0 mp_consume2=11 cast_range=-1 effective_range=-1 skill_hit_time=1.5 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=300 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=90 abnormal_lv=1 abnormal_type=pa_up_special attribute=attr_none effect_point=235 target_type=self affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end
skill_begin skill_name=[s_rage2] skill_id=94 level=2 operate_type=A2 magic_level=55 effect={{p_avoid;{all};-3;diff};{p_physical_defence;{all};-20;per};{p_physical_attack;{all};20;per};{p_physical_attack;{sword;blunt;pole};29;per};{p_2h_sword_bonus;6;per;4;diff};{p_2h_blunt_bonus;6;per;4;diff}} is_magic=0 mp_consume2=25 cast_range=-1 effective_range=-1 skill_hit_time=1.5 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=300 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=90 abnormal_lv=2 abnormal_type=pa_up_special attribute=attr_none effect_point=523 target_type=self affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end
-->
See on skillgrp classic ru dat
 
See on skillgrp classic ru dat
Yes, that was the first thing that i do but, there is nothing about weapons, looks totally different from thes which is provided on Server side as comment:


skill_begin skill_id=94 skill_level=1 skill_sublevel=0 operate_type=2 resist_cast=0 MagicType=1 mp_consume=11 cast_range=-1 cast_style=1 hit_time=1.5 cool_time=0.0 reuse_delay=0.0 effect_point=0 is_magic=0 origin_skill=0 is_double=0 animation={[X]} skill_visual_effect=[94] icon=[icon.skill0094] icon_panel=[None] debuff=0 icon_type=0 enchant_skill_level=0 enchant_icon=[None] hp_consume=0 rumble_self=8 rumble_target=10 skill_end
skill_begin skill_id=94 skill_level=2 skill_sublevel=0 operate_type=2 resist_cast=0 MagicType=1 mp_consume=25 cast_range=-1 cast_style=1 hit_time=1.5 cool_time=0.0 reuse_delay=0.0 effect_point=0 is_magic=0 origin_skill=0 is_double=0 animation={[X]} skill_visual_effect=[94] icon=[icon.skill0094] icon_panel=[None] debuff=0 icon_type=0 enchant_skill_level=0 enchant_icon=[None]
 
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