Crests loading

StajireK

Vagabond
Hello guys, i would like to ask, if here is someone who have exeprience with How crests work on this client.
We have troubles that every time you enter to the game, crests are "randomly" loaded, you are not able to see all of crests from players.

For example it took me to make 4x relog, to be able see most crests correctly.
1666859948006.png1666859984958.png

So my question is, does someone know what can be wrong ? There are "Crests" folder in L2 Directory, but its still empty (even if you se all crests correctly).
 
that is not Crest problem issues, that is ok with appearing and despairing crest folder at all new game clients.
That is sound like some one try to attack you by L7 type, load a lot of crests.
Check your config/packetfilter.xml and set lower limit of this and also check at network.log who try to attack your server by request a lot of Crests
XML:
    <!-- DO NOT TOUCH THIS PACKET! -->
    <packetByName name="RequestPledgeCrest">
        <limit count="1" perMs="100">
            <log format="Player %user_name%/%account_name%[%ip%/%hwid%] limit RequestPledgeCrest"/>
            <!-- <actionFailed/> -->
            <drop/>
            <!-- <kick/> -->
        </limit>
    </packetByName>
    <!-- DO NOT TOUCH THIS PACKET! -->
    <packetByName name="RequestSetPledgeCrest">
        <limit count="1" perMs="500">
            <log format="Player %user_name%/%account_name%[%ip%/%hwid%] limit RequestSetPledgeCrest"/>
            <actionFailed/>
            <drop/>
            <!-- <kick/> -->
        </limit>
    </packetByName>
 
Last edited:
that is not Crest problem issues, that is ok with appearing and despairing crest folder at all new game clients.
That is sound like some one try to attack you by L7 type, load a lot of crests.
Check your config/packetfilter.xml and set lower limit of this and also check at network.log who try to attack your server by request a lot of Crests
XML:
    <!-- DO NOT TOUCH THIS PACKET! -->
    <packetByName name="RequestPledgeCrest">
        <limit count="1" perMs="100">
            <log format="Player %user_name%/%account_name%[%ip%/%hwid%] limit RequestPledgeCrest"/>
            <!-- <actionFailed/> -->
            <drop/>
            <!-- <kick/> -->
        </limit>
    </packetByName>
    <!-- DO NOT TOUCH THIS PACKET! -->
    <packetByName name="RequestSetPledgeCrest">
        <limit count="1" perMs="500">
            <log format="Player %user_name%/%account_name%[%ip%/%hwid%] limit RequestSetPledgeCrest"/>
            <actionFailed/>
            <drop/>
            <!-- <kick/> -->
        </limit>
    </packetByName>

Even after changing limit, there are only 10-12 crests which are saved in crests.utx BUT, they are saved randomly on every exit of game, but never more than 12 crests.

L2.log
1666874893145.png

network.log

1666874935522.png


And screens of crests.utx after 3times exit game:
1)
1666874991776.png
2)
1666875011851.png
3)
1666875152971.png


Can someone tell me where can be seting of max cache or something like that ? :)
 
Before try by my clear game clinet check, after if not help
try remove this
<packetByName name="RequestPledgeCrest">
<limit count="3" perMs="500">
<log format="Player %user_name%/%account_name%[%ip%/%hwid%] limit RequestPledgeCrest"/>
<!-- <actionFailed/> -->
<drop/>
<!-- <kick/> -->
</limit>
</packetByName>
if this help, report me here please
 
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