Handle with reuse delay calculation for skills

gril0grilad0

Vagabond
Hi guys, I want to manipulate reusedalay in 2 situations:
1 - to decrease reuse of a skill in X seconds;
2 - remove p.atack/m.atack speed from reuse calculation

There`s no public method for this, but is there some workaround?
 
This could be done by coding that will ignore the calculation, and maybe on the configs can be added like.

FixedTimeReuse: skillid;time

before some years, one dev wrote this method for me for another pack. But no clue how this can be done with lucera.
 
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