- Implemented teleportation service and announcement to raid bosses
- Reward will now be reset upon the repetition of a cyclic Attendance event.
- Fixed a rare issue where Zaken would teleport to the city after the player
- Fixed an issue where mobs could teleport to the peace zone after you if you behind a barrier
- Instance raids cannot spawn in the real world
- Added a config that generally disables any ability to teleport mobs to the player (it is not recommended to disables)
- Now if the target forgot about the player, it walks home if AlwaysTeleportHome = False
- Fix SpRate for quest_rate.properties
- Cosmetic code overhaul for the Attendance event
- Added a new group for disabling drop. Example: <rewardlist type="DISABLED">
- Removed hardcoding from the recall effect.
- Moved from PTS quest Spirit Of Mirror
- Moved from PTS quest Path To Oracle
- Quest dialogue correction _152_ShardsOfGolem/harry_q0152_05a.htm
- Added bonus skill enchantment for Premium account
- Fix Exp and SP Premium bonus multiplier
- Correction to quest inventory
- Small correct for SpiritOfMirror quest
- One more correction to experience bonuses when Vitality is enabled
- Corrected Attendance event calculation for the final reward - it was stuck at 29 and players were unable to claim it when the event was looping
- Added the forgotten multisell for Rafforty
- Forgotten default parameter has been added for the skill enchant bonus.
- Added reload auto announce from admin panel
- Correction event htm buttons
- Remove unused multisell
- A more logical check for a player's presence in a specific area (isInZone)
- Rework for Item Delayed
- The items_delayed system has been completely rewritten
- All SQL queries have been removed from the code and converted to procedures
- Impl and add change clan name field for admin panel
- Fixed the possibility of displaying drops from treasure chests and added an additional configuration
- Correction Top player reward info on PvP event
- Correction for teleport to boss On/Off Block ask
- Fixed the display of saved items when selling in a private shop
- The issue has been fixed whereby some messages attempted to reach non-iterable players as bots and an NPE occurred due to their lack of default language