How to tune sharpening of equipment.

Тема в разделе "[EN] Guides for Lucera2", создана пользователем Deazer, 6 май 2017.

  1. Deazer

    Deazer Разработчик Команда форума

    1. Server config chances of sharpening

    Код:
    # Enchant chances in this order: +1;+2;+3;...;+EnchantMax
    # Amount of elements must be equal to EnchantMax. That's it, if EnchantMax = 20, here must be 20 values defined.
    EnchantChancesWeapon = 100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1;1
    EnchantChancesArmor = 100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1;1
    EnchantChancesFullArmor = 100;100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1
    EnchantChancesJewelry = 100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1;1
    
    2. How to configure detailed settings for scroll.

    Path - gameserver\data\enchant_items.xml
    Main description of parameters and their value:
    • id="959" - item id
    • infallible="false/true" - crush item or drop to 0
    • on_fail="CRYSTALIZE/RESET/NONE" - CRYSTALIZE : Crush on Crystal . RESET: drop to zero . NONE: Will leave value of sharpening on the same place.
    • chance_bonus="" Additional bonus to sharpening . 0.2 + 20%
    • grade="" - Item Grade
    • levels min="0" max="20" - Min and Max . Improvement level for a roll and the maximum level of a enchant scroll
    • items_restrict - what sharpens WEAPON or ARMOR. Weapon or Armor.
    1. Example what would dump on +3 at not successful sharpening
    <scroll id="HERE SCROLL ID" infallible="false" reset_lvl="3" on_fail="RESET" chance_bonus="0" grade="S">
    <levels min="0" max="20" />
    <items_restrict type="WEAPON"/>
    </scroll>

    2. An example of sharpening not on +1, and on + how many that for 1 to sharpen. In it an example sharpening will sharpen on +3 to the current value at success.
    <scroll id="HERE SCROLL ID" infallible="false" reset_lvl="0" increment="3" on_fail="RESET" chance_bonus="0" grade="S">
    <levels min="0" max="20" />
    <items_restrict type="WEAPON"/>
    </scroll>

    3. How to make that sharpening did not dump value at all, and left previous.
    <scroll id="HERE SCROLL ID" infallible="false" reset_lvl="0" on_fail="NONE" chance_bonus="0" grade="S">
    <levels min="0" max="20" />
    <items_restrict type="WEAPON"/>
    </scroll>

    4. How to add additional chance to a scroll of 20% for example
    <scroll id="HERE SCROLL ID" infallible="false" reset_lvl="0" on_fail="RESET" chance_bonus="0.2" grade="S">
    <levels min="0" max="20" />
    <items_restrict type="WEAPON"/>
    </scroll>
    Последнее редактирование: 17 май 2017