How to tune sharpening of equipment.

Deazer

Разработчик
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#1
1. Server config chances of sharpening

Код:
# Enchant chances in this order: +1;+2;+3;...;+EnchantMax
# Amount of elements must be equal to EnchantMax. That's it, if EnchantMax = 20, here must be 20 values defined.
EnchantChancesWeapon = 100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1;1
EnchantChancesArmor = 100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1;1
EnchantChancesFullArmor = 100;100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1
EnchantChancesJewelry = 100;100;100;50;50;33;25;20;14;11;8;6;5;4;3;2;2;1;1;1
2. How to configure detailed settings for scroll.

Path - gameserver\data\enchant_items.xml
Main description of parameters and their value:
  • id="959" - item id
  • infallible="false/true" - crush item or drop to 0
  • on_fail="CRYSTALIZE/RESET/NONE" - CRYSTALIZE : Crush on Crystal . RESET: drop to zero . NONE: Will leave value of sharpening on the same place.
  • chance_bonus="" Additional bonus to sharpening . 0.2 + 20%
  • grade="" - Item Grade
  • levels min="0" max="20" - Min and Max . Improvement level for a roll and the maximum level of a enchant scroll
  • items_restrict - what sharpens WEAPON or ARMOR. Weapon or Armor.
1. Example what would dump on +3 at not successful sharpening
<scroll id="HERE SCROLL ID" infallible="false" reset_lvl="3" on_fail="RESET" chance_bonus="0" grade="S">
<levels min="0" max="20" />
<items_restrict type="WEAPON"/>
</scroll>

2. An example of sharpening not on +1, and on + how many that for 1 to sharpen. In it an example sharpening will sharpen on +3 to the current value at success.
<scroll id="HERE SCROLL ID" infallible="false" reset_lvl="0" increment="3" on_fail="RESET" chance_bonus="0" grade="S">
<levels min="0" max="20" />
<items_restrict type="WEAPON"/>
</scroll>

3. How to make that sharpening did not dump value at all, and left previous.
<scroll id="HERE SCROLL ID" infallible="false" reset_lvl="0" on_fail="NONE" chance_bonus="0" grade="S">
<levels min="0" max="20" />
<items_restrict type="WEAPON"/>
</scroll>

4. How to add additional chance to a scroll of 20% for example
<scroll id="HERE SCROLL ID" infallible="false" reset_lvl="0" on_fail="RESET" chance_bonus="0.2" grade="S">
<levels min="0" max="20" />
<items_restrict type="WEAPON"/>
</scroll>
 
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