How to make Raid Boss which will give Hero Status and the noble.

Тема в разделе "[EN] Guides for Lucera2", создана пользователем Deazer, 6 май 2017.

  1. Deazer

    Deazer Разработчик Команда форума

    The first that you have to make - to include an option in
    altsettings.properties

    # Allow custom hero status / Issuance of a custom heroism after the kill RB type HeroAndNoblessRewarder
    AltAllowCustomHero = True
    # Time Expire of Custom Hero status (in hours)
    CustomHeroExpireTime = 24
    We take in an example Flame of Splendor Barakiel
    Код:
    <npc id="25325" name="Flame of Splendor Barakiel" title="Raid Boss">
      <set name="aggroRange" value="0"/>
      <set name="ai_type" value="Fighter"/>
      <set name="baseAtkRange" value="40"/>
      <set name="baseCON" value="57"/>
      <set name="baseCritRate" value="40"/>
      <set name="baseDEX" value="73"/>
      <set name="baseHpMax" value="562442"/>
      <set name="baseHpRate" value="1"/>
      <set name="baseHpReg" value="117.684"/>
      <set name="baseINT" value="76"/>
      <set name="baseMAtk" value="1190"/>
      <set name="baseMAtkSpd" value="3819"/>
      <set name="baseMDef" value="764"/>
      <set name="baseMEN" value="80"/>
      <set name="baseMpMax" value="1345.8"/>
      <set name="baseMpReg" value="2.7"/>
      <set name="basePAtk" value="4077"/>
      <set name="basePAtkSpd" value="253"/>
      <set name="basePDef" value="1412"/>
      <set name="baseRunSpd" value="190"/>
      <set name="baseSTR" value="60"/>
      <set name="baseShldDef" value="0"/>
      <set name="baseShldRate" value="0"/>
      <set name="baseWIT" value="70"/>
      <set name="baseWalkSpd" value="50"/>
      <set name="collision_height" value="30.0"/>
      <set name="collision_radius" value="8.0"/>
      <set name="level" value="70"/>
      <set name="rewardExp" value="4135550"/>
      <set name="rewardRp" value="2884"/>
      <set name="rewardSp" value="777993"/>
      <set name="shots" value="NONE"/>
      <set name="texture" value=""/>
      <set name="type" value="RaidBoss"/>
      <equip>
      <rhand item_id="6717"/>
      <!--Monster Only(Einhasad Warrior)-->
      </equip>
      <minions>
      <minion npc_id="25326" count="1"/>
      <!--Barakiel's Disciple-->
      <minion npc_id="25327" count="1"/>
      <!--Barakiel's Acolyte-->
      </minions>
      <skills>
      <skill id="4045" level="1"/>
      <!--Resist Full Magic Attack-->
      <skill id="4188" level="7"/>
      <!--Bleed-->
      <skill id="4190" level="7"/>
      <!--Decrease MP-->
      <skill id="4192" level="7"/>
      <!--BOSS HP Drain-->
      <skill id="4408" level="1"/>
      <!--HP Increase (1x)-->
      <skill id="4409" level="1"/>
      <!--MP Increase (1x)-->
      <skill id="4410" level="11"/>
      <!--Average P. Atk.-->
      <skill id="4411" level="11"/>
      <!--Average M. Atk.-->
      <skill id="4412" level="11"/>
      <!--Average P. Def.-->
      <skill id="4413" level="11"/>
      <!--Average M. Def.-->
      <skill id="4414" level="2"/>
      <!--Standard Type-->
      <skill id="4415" level="4"/>
      <!--One-handed Sword-->
      <skill id="4416" level="8"/>
      <!--Angels-->
      <skill id="4494" level="1"/>
      <!--Raid Boss-->
      <skill id="4913" level="1"/>
      <!--Raid Boss - Level 70-->
      </skills>
      <attributes>
      <defence attribute="fire" value="0"/>
      <defence attribute="water" value="0"/>
      <defence attribute="wind" value="0"/>
      <defence attribute="earth" value="0"/>
      <defence attribute="holy" value="0"/>
      <defence attribute="unholy" value="0"/>
      </attributes>
      <rewardlist type="RATED_GROUPED">
      <group chance="88.8576">
      <reward item_id="5312" min="1" max="1" chance="10.1358"/>
      <reward item_id="5528" min="140" max="420" chance="5.713"/>
      <reward item_id="5527" min="81" max="243" chance="9.8743"/>
      <reward item_id="5495" min="40" max="120" chance="25.396"/>
      <reward item_id="5317" min="1" max="1" chance="10.1358"/>
      <reward item_id="5315" min="1" max="1" chance="14.4641"/>
      <reward item_id="6570" min="1" max="1" chance="17.3435"/>
      <reward item_id="6578" min="1" max="1" chance="6.9375"/>
      </group>
      <group chance="75.0">
      <reward item_id="8172" min="1" max="3" chance="33.3334"/>
      <reward item_id="8176" min="3" max="9" chance="33.3333"/>
      <reward item_id="8619" min="1" max="1" chance="33.3333"/>
      </group>
      </rewardlist>
      </npc>
    And we change the field <set name="type" value="RaidBoss"/> on <set name="type" value="HeroAndNoblessRewarder"/>

    CONDITION:
    Conditions for obtaining HERO - you have to be in a party, you have to be not farther than a distance 1500 and to be on the MAIN class and not less 75th level