How to make Malaria and Flu not remove by Cleans

Deazer

Head Developer
Staff member
Since the skills - Malaria and Flu are negative effects for obvious reasons, the Cleans skill removes it.
In order for the effect not to be removed by a cleans, we must supplement the parameters, using the example of Malaria:

We add <set name="cancelable" val="false"/>

And at the final stage, our skill looks like this

<skill id="4554" levels="10" name="Hot Spring Malaria">
<table name="#mAtkSpd">1.04 1.08 1.12 1.16 1.08 1.00 1.00 1.00 1.00 1.00</table>
<table name="#mpConsum">1.00 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84</table>
<table name="#abnormal_lv">1 2 3 4 5 6 7 8 9 10</table>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1164"/>
<set name="magicLevel" val="75"/>
<set name="castRange" val="600"/>
<set name="mpConsume1" val="14"/>
<set name="mpConsume2" val="55"/>
<set name="target" val="TARGET_ONE"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillType" val="DEBUFF"/>
<set name="cancelable" val="false"/>
<for>
<effect count="1" name="Buff" time="3600" val="0" stackType="spa_disease_d" stackOrder="#abnormal_lv">
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
<mul order="0x30" stat="mpConsum" val="#mpConsum"/>
</effect>
</for>
</skill>

In the same way, you can add this parameter to any other skill if you do not want to be removed by Cleans and Cancellation
 
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