How to make AutoBuff Zone

Тема в разделе "[EN] Guides for Lucera2", создана пользователем Deazer, 11 май 2017.

  1. Deazer

    Deazer Разработчик Команда форума

    Path:
    data/zone

    We choose for an example any standard zone - for example:
    data/zone/peace_zone.xml

    Код:
        <zone name="[primeval_peace1]" type="peace_zone" >
            <polygon> <!-- 원시의 섬 선착장(20_17) -->
                <coords loc="10408 -27395 -4290 -1290" />
                <coords loc="12065 -25334 -4290 -1290" />
                <coords loc="12223 -23159 -4290 -1290" />
                <coords loc="10424 -22340 -4290 -1290" />
                <coords loc="9566 -23131 -4290 -1290" />
                <coords loc="9290 -24261 -4290 -1290" />
            </polygon>
        </zone>
    
    And now we modify a zone in order that at an entrance to a zone to auto Nobles Buff or any else. I will specify in an example as buff Nobles
    Option 1:
    Код:
        <zone name="[primeval_peace1]" type="peace_zone" >
            <set name="zoneBuffs" val="1323:1" /> <!-- Nobles Buff -->
            <polygon> <!-- 원시의 섬 선착장(20_17) -->
                <coords loc="10408 -27395 -4290 -1290" />
                <coords loc="12065 -25334 -4290 -1290" />
                <coords loc="12223 -23159 -4290 -1290" />
                <coords loc="10424 -22340 -4290 -1290" />
                <coords loc="9566 -23131 -4290 -1290" />
                <coords loc="9290 -24261 -4290 -1290" />
            </polygon>
        </zone>
    
    you look - I added <set name="zoneBuffs" val="1323:1" />
    where skill_id=1323 skill_level=1

    Option 2:

    If we want to add much buff on zone enter:
    Код:
       <zone name="[primeval_peace1]" type="peace_zone" >
            <set name="zoneBuffs" val="1323:1;1045:6;1047:4;1048:6" />
            <polygon> <!-- 원시의 섬 선착장(20_17) -->
                <coords loc="10408 -27395 -4290 -1290" />
                <coords loc="12065 -25334 -4290 -1290" />
                <coords loc="12223 -23159 -4290 -1290" />
                <coords loc="10424 -22340 -4290 -1290" />
                <coords loc="9566 -23131 -4290 -1290" />
                <coords loc="9290 -24261 -4290 -1290" />
            </polygon>
        </zone>
    
    you look - I added <set name="zoneBuffs" val="1323:1;1045:6;1047:4;1048:6" />

    Option 3:
    If we want to add much buffs or one at the same time to modify buff time, but not to take standard buff time:

    Код:
       <zone name="[primeval_peace1]" type="peace_zone" >
            <set name="zoneBuffs" val="1323:1/6000;1045:6/6000;1047:4/6000;1048:6/6000" />
            <polygon> <!-- 원시의 섬 선착장(20_17) -->
                <coords loc="10408 -27395 -4290 -1290" />
                <coords loc="12065 -25334 -4290 -1290" />
                <coords loc="12223 -23159 -4290 -1290" />
                <coords loc="10424 -22340 -4290 -1290" />
                <coords loc="9566 -23131 -4290 -1290" />
                <coords loc="9290 -24261 -4290 -1290" />
            </polygon>
        </zone>
    
    you look - I added <set name="zoneBuffs" val="1323:1/6000;1045:6/6000;1047:4/6000;1048:6/6000" />

    where "id1323:level1/time modifier in seconds 6000 = 100 minutes"

    Conditions:
    Buff will not be imposed to apply if registered on the Olympic Games, you are in a duel, dead, on trade and etc abnormal state.
    Последнее редактирование: 11 май 2017