all about skills and effects guide

Hey, How do I set the Debuffs from Hot Springs so that Block Buff also blocks receiving them ? Changing from Debuff to Buff does not help
 
what is the difference this:

<mul order="0x50" stat="pDef" val="1.048"/>

<mul order="0x30" stat="pDef" val="1.048"/>
the result i get is the same
 
what is the difference this:

<mul order="0x50" stat="pDef" val="1.048"/>

<mul order="0x30" stat="pDef" val="1.048"/>
the result i get is the same
effects are added with words:
<add - adding
<mul - multiplying
<set - set
<sub - minus
<div - divide

order means the order of calculation. (order 0x08, 0x10, 0x30, 0x40, 0x50, 0x60)
0x08 used for basic parameter setting
0x10 used for basic parameter modification
0x30 for parameter multipliers
0x40 to add static bonuses to the parameter
0x50 used for multipliers of base bonuses to the parameter
0x60 to add static bonuses AFTER multipliers
 
effects are added with words:
<add - adding
<mul - multiplying
<set - set
<sub - minus
<div - divide

order means the order of calculation. (order 0x08, 0x10, 0x30, 0x40, 0x50, 0x60)
0x08 used for basic parameter setting
0x10 used for basic parameter modification
0x30 for parameter multipliers
0x40 to add static bonuses to the parameter
0x50 used for multipliers of base bonuses to the parameter
0x60 to add static bonuses AFTER multipliers
Can you tell me this it's correct?

<skill id="1872" levels="1" name="Tateossian Necklace Masterwork"> <set name="icon" val="icon.accessory_tateossian_necklace_i00"/> <set name="magicLevel" val="75"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <for> <mul order="0x30" stat="pvePhysDefenceBonus" val="1.80"/> <mul order="0x30" stat="pvePhysSkillDefenceBonus" val="1.80"/> <mul order="0x30" stat="pveMagicSkillDefenceBonus" val="1.80"/> </for> </skill>

the npc hits me with or without this item the same dmg.
i put 80% protection on purpose to check it
 
Hi. Can someone explain me the operation of weaponsAllowed ? Where to get these values from ?
weaponsAllowed="2" for NONE(1, "Shield"), // Shields!!!
weaponsAllowed="4" for SWORD(2, "Sword"),
weaponsAllowed="8" for BLUNT(3, "Blunt"),
weaponsAllowed="16" for DAGGER(4, "Dagger"),
weaponsAllowed="32" for BOW(5, "Bow"),
weaponsAllowed="64" for POLE(6, "Pole"),
weaponsAllowed="128" for ETC(7, "Etc"),
weaponsAllowed="256" for FIST(8, "Fist"),
weaponsAllowed="512" for DUAL(9, "Dual Sword"),
weaponsAllowed="1024" for DUALFIST(10, "Dual Fist"),
weaponsAllowed="2048" for BIGSWORD(11, "Big Sword"), // Two Handed Swords
weaponsAllowed="4096" for PET(12, "Pet"),
weaponsAllowed="8192" for ROD(13, "Rod"),
weaponsAllowed="16384" for BIGBLUNT(14, "Big Blunt"); // Two handed blunt
}
 
Any information for the val of automatic use skill?
Code:
name="automaticUseSkillType" val="SEQUENTIAL_SKILL"/>
name="automaticUseSkillType" val="BUFF_SKILL"/>
 
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