Someone know how to make this in the gameserver?

fa1thDEV

Heir
  1. Spawn boss/mob with a item
  2. That a certain class has more % of enchant than the others.
  3. Spawn many ++ items with one box or/and spawn several items, spawn with % items.
  4. Scroll enchants that can be used only by one class
  5. Create a quest from 0 or/and recycle one (an example: mobs that change zone every day, the quest can be done every 12 hours)
  6. Weapon change system, without losing the argumentation and/or enchant.
  7. Create new argumentation and implement it to the system (like a hex by chance or a gloom that lowers mdef by chance)
  8. Create a npc that let you put adena and for chance give you more or less (it would be casino style)
  9. Create an npc that takes you to a zone X and that the npc goes with you to avoid that others enter, dungeon style, that in the zone the use of recalls or re-log is forbidden or to stay afk.
  10. That a mob can be killed with a specific weapon.

    Someone can help me or share information, if you come across any of this on the forum, please let me know and I'll edit the post <3
 
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5,7,8 is not so hard to implement
9 i saw something like that but for l2jfrozen
3 - it need to drop on the floor or it's just like lucky box from npc box to inventory?
2 - what do you mean under tutorial?
 
5,7,8 is not so hard to implement
9 i saw something like that but for l2jfrozen
3 - it need to drop on the floor or it's just like lucky box from npc box to inventory?
2 - what do you mean under tutorial?
Hello,

3- yeah, is like a lucky box with % or for starter kit

2- sorry, fixed. I mean how should I make it so that one class has more luck than another in enchanting weapons

9,5,7,8- you have any guide?
 
Create new argumentation and implement it to the system (like a hex by chance or a gloom that lowers mdef by chance)
Take any of the present augmentation, and any of present l2 skill (like wild magic and ls wild magic) and combine it to the new one)
Then add it to dat files. Profit.
Lucky box-
Data/capsule_items.xml
<capsule itemId="49651"> id of box
<item id="XXX" min="1" max="1" chance="X"/>
<item id="XXX2" min="1" max="1" chance="X2"/> id of random items in drop
</capsule>
 
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