Where can I delete the particles and only the skin remains, I have made a belt with the passive of the transformation, so that it can work as an "outfit" and can be traded with other players, besides that, the possibility of activating and deactivating through the menu the skins and get lag.
I think he means the same as I do, that we can use these transformations but that they don't have the particles or effects, that it is just a "skin".
I've been looking around and I think you have to first edit the staticmesh of each transformation and remove the "emitter" that would be the particles, but I still have doubts.
An example of a skill that will change the appearance: Passive skill: Active skill: abnormal="high_priest_light" You can use it as a buff or as a passive skill for example in hats or runes. As an example...
lucera2.com
look at it , every skin has
baseball_uniform_light
baseball_uniform_black
i know that u have use there might be _black or _red , put _light
An example of a skill that will change the appearance: Passive skill: Active skill: abnormal="high_priest_light" You can use it as a buff or as a passive skill for example in hats or runes. As an example...
lucera2.com
look at it , every skin has
baseball_uniform_light
baseball_uniform_black
i know that u have use there might be _black or _red , put _light
the other thing, would be to create armors that are not armors, and you would use the skin normally, but the benefit of a transformation, is that you can deactivate them from the menu so that it does not generate lag.
I have one problem but I don’t know how I can fix it. I settled all my skins, I enable skins from config. When someone equip cloak and then equip suit , then cloak doesn't show anymore.
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